James Nunn
James Nunn Β· @JamesCantCode

0% CODE. 100% PERSISTENCE.

1,340,145,890
Tokens Burned Β· ~54/sec burn rate
0 Lines Coded by Hand

β€œCorporate tech sales director by day. Shipping production iOS apps and multiplayer games with AI agents by night, without writing a single line of code by hand.”

iOS App Foundry Kit For Claude Code, Cursor & Antigravity

SHIP A PAYING iOS APP TO THE APP STORE THIS WEEKEND.

Anyone can prompt a simulator prototype in 20 minutes, then get stuck for weeks on StoreKit paywalls, App Store screenshots, and Apple Review rejections. I burned 1.34B+ tokens and survived 14 Apple rejections building this turnkey kit so you can skip straight to a live, monetised app:

  • βœ“ Pass Apple App Review on your first try
  • βœ“ Turn free downloads into paying subscribers
  • βœ“ Render 5 App Store screenshots in 1 command
  • βœ“ Skip weeks of StoreKit 2 & SwiftUI debugging
  • βœ“ Fix 'App Not Available' TestFlight errors automatically
  • βœ“ Ship to the App Store with 0 hand-written code
Ground iOS App Icon
LIVE PROOF POINT Coming Soon to App Store

GROUND: NFC SCREEN TIME SHIELD

Minted end-to-end using this exact kit: native Swift 6 Screen Time shield, physical NFC & barcode unlock keys, 120Hz haptic breathing, StoreKit 2 Founder paywall, and the 5-card App Store panorama auto-rendered below:

Ground iOS App 5-Card App Store Panorama rendered by the iOS App Foundry Kit
⚑ Save £30 Today (61% Off) One-Time Payment
Β£49 Β£19
WITH FOLLOWER UNLOCK
or Β£49 standard

Follow me on 𝕏 and Bluesky below to immediately unlock the Β£19 Founder Checkout (saves Β£30):

Buy Instant Access (Β£49) β†—
βœ“ Unlimited Commercial App License Β· Zero Royalties
βœ“ Instant 13MB ZIP Download Β· Secured by Whop
03 / Latest Build Note Β· Oct 4, 2026

The Autonomous Studio: Running Multi-Agent Swarms & Continuous Distribution

β€œHow I run a 1-person software enterprise with parallel Git worktrees, programmatic video rendering, and direct API distribution.”

04 / Follow the Build

Unredacted token receipts, Xcode failures, and real-time App Store drops posted directly as I build.